Take a break before actually beginning the game, as a rest is well deserved at this point. Begin this grueling process by taking out the four totem cards and four reference cards, and shuffle the rest. To play, the first thing to do is set up the game. It’s a scathing commentary on wealth distribution. The higher the number the more powerful and rare the card is, the lower numbers are more common and less powerful. These cards each have a color (red, green, and blue) and a number (1-7) the color represents the kingdom the card belongs to and the number represents the power of the card. There are four player reference cards, four totem cards, and the rest are the main cards used to play the game. Reinforcements consist of a bunch of cards, a rulebook, and a box. It’s deceptively simple, but every decision still matters, and the strategic depth is astounding. This game is simply bursting with those moments, and makes them actually dependent on player actions (although some lucky draws don’t hurt). The best parts of War are those tense moments where your deck is dwindling and hope is almost lost, but then the right cards miraculously turn it around in a single moment of triumph. At its core is the card game War, but where that game has literally zero decision making and no strategy, Reinforcements transforms it into something completely unique. Especially with two players, the game seems to fly by and the just-one-more-game urge is hard to resist! This is one that almost anyone can enjoy and that will be played again and again. Let me just start off by saying that I love Reinforcements. It features easy-to-learn gameplay that hides a surprising amount of strategy, colorful eye-catching art, tons of enjoyment, and mobs of unstoppable peasants. Based on the simple card game War, players will be fighting to be the last one standing by building stacks of the same colored cards from the three factions and attacking the stacks of their opponents. Reinforcements is a light, fast, and most importantly fun card game for 2 – 4 players. Try it today and see the difference it can make in your life! “Reinforcements is my new favorite game! My clients are much happier as well.” – DeathĪs you can see, Reinforcements is a modern card game for the modern card gamer. “NO I like that game!” – My wife when I told her we have to send the prototype back Now that I have Reinforcements, there’s nothing else I want to do!” – Larry ‘No-Longer-a-Productive-Member-of-Society’ Davis “When the only option I had for card games to play were the standard boring options, I had no problem being a productive member of society. Just listen to these satisfied customers: Reinforcements takes all the fun of comparing numbers to see which one is higher and actually makes it fun! War involves literally 0 strategy and the winner is decided once the cards are dealt, but finding out who that is can take forever. Yes REINFORCEMENTS takes the tired old “gameplay” of War and updates it with actual decisions and snazzy art. If any of those sound familiar, never fear, there’s a solution for you! It’s called REINFORCEMENTS and it’s already changing lives around the world. You immediately die of boredom and Death comes to collect your soul but will let you live if you can beat him in his favorite game, but it turns out his favorite card game is War…. At least you have a 50% chance of winning, you think, picking up your cards to play. You sit down with Death, but it turns out that his favorite game is War. Those examples aren’t you? Well how about this situation we’ve all been in: Death comes to collect your soul but will let you live if you can beat him in his favorite game. Your date leaves you and blocks your number, never to be seen again. You quickly pull out a deck of cards and suggest War. You need to do something immediately or face the horror of an awkward silence. Or how about when you’re on a date, but the food is late and the conversion is stalling.
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